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Code the Classics Volume II
  • Volume II of the Classic Video Game Coding Guide

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Code the Classics Volume II

$30.88  $16.00
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Code the Classics Volume II is an amazing hands - on guide. It helps you recreate some of the most iconic 1980s video games and master the art of game development. Written by Andrew Gillett, with expert input from Raspberry Pi co - founder and CEO Eben Upton and game developer Sean M. Tracey. This book not only reveals the stories behind classic games but also shows you how to build your own inspired games. In this edition, start by installing Python, Pygame Zero, and an IDE, then dive into running and editing the featured games. You'll learn game design tips from industry veterans, essential game - creating tasks like displaying images and handling inputs, how to code games using Pygame Zero, and get detailed code example explanations. Explore games like Avenger, Beat Streets, Eggzy, Leading Edge, and Kinetix. Whether you're a beginner or an experienced coder, this book will teach you skills for retro - inspired game creation and deepen your game development knowledge. Let's start coding!

To use this book, first install Python, Pygame Zero, and an IDE on your device. Then, start reading the book and follow the step - by - step guides to recreate the classic games. When you're learning the code examples, take your time to understand how they work and don't be afraid to modify them for your own projects. As you go through the different games, pay attention to the game design tips from industry veterans. For beginners, it might take a bit more time to grasp the concepts, so be patient. There are no special maintenance requirements for this book, but make sure to keep it in a dry and clean place to avoid damage. If you run into any problems while coding, you can always refer back to the detailed explanations in the book.
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